Monday, 28 May 2018

References

References

Bunny83. 2015. C# Time.time Hours?. [ONLINE] Available at: https://answers.unity.com/questions/1101475/c-timetime-hours.html. [Accessed 28 May 2018].
Çetin, S. T. (17, May 14). Unity 5 - What is the proper way to handle data between scenes? Retrieved from: https://gamedev.stackexchange.com/questions/110958/unity-5-what-is-the-proper-way-to-handle-data-between-scenes?utm_medium=organic&utm_source=google_rich_qa&utm_campaign=google_rich_qa. [Accessed: 28 May 2018]
Enrique Moreno Tent. 2015. Unity 5 - What is the proper way to handle data between scenes. [ONLINE] Available at: https://gamedev.stackexchange.com/questions/110958/unity-5-what-is-the-proper-way-to-handle-data-between-scenes?utm_medium=organic&utm_source=google_rich_qa&utm_campaign=google_rich_qa. [Accessed 28 May 2018].
  gamesplusjames. (2015). Unity RPG Tutorial - Learn to make an RPG game & learn C#! [Playlist] . [Online Video]. 11 November 2015. Available from: https://www.youtube.com/playlist?list=PLiyfvmtjWC_X6e0EYLPczO9tNCkm2dzkm. [Accessed: 5 October 2017]. 
 John Hamilton. (2016). How to store variables in between scenes? Unity [duplicate]. [ONLINE] Available at: https://gamedev.stackexchange.com/questions/133872/how-to-store-variables-in-between-scenes-unity?utm_medium=organic&utm_source=google_rich_qa&utm_campaign=google_rich_qa. [Accessed 17 May 2018].
quill18creates. (2016). Unity Tutorial: Fast & Easy Level Editor Technique for Platformers and RPGs. [Online Video]. 26 July 2016. Available from: https://www.youtube.com/watch?v=5RzziXSwSsg&t=2539s. [Accessed: 28 May 2018].


Additional Sources:
[Course]: Ben Tristem, Rick Davidson (n.d). Complete C# Unity Developer 2D – Learn to Code Making Games. [ONLINE] [VIDEO PLAYLIST]. Available at: https://www.udemy.com/unitycourse/. [Accessed: 05 October 2017].

[YouTube Playlist]: Brackeys (2015). Inventory System Tutorial in Unity 5. [Online Video]. Available at: https://www.youtube.com/playlist?list=PLivfKP2ufIK78r7nzfpIEH89Nlnb__RRG. [Accessed: 28 May 2018].

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