Wednesday, 23 May 2018

Evaluation


Over the course of this year I have created, designed and testing my game MiniMiner. At the start of development, I was really unsure how it would turn out or how difficult it would be. I had no prior knowledge with using C# or Unity, and it’s taken hundreds of hours of research to get the game to where it currently stands.

In its current state, the game has most of the features that I drafted out for it. Unfortunately, there are more bugs within the game than I intended there to be, and going forward this game would need a fair bit more development time in order to iron out some of the creases. However, the skills that I have gathered during this year are invaluable. I now have the skills and knowledge to be able to write code by myself without the use of research sources. I am acquainted with most of the Unity engine features and I’m confident to use them.

Developing this game was a larger feat than I realised but overall, I’m happy with the way that its turned out. I just wish that I could have implemented a few more features, but at this point I’m confident that with a little more development I’ll be able to get the game into a fully stable state. The biggest challenge of this project by far was getting the inventory and shop to work. These were pretty huge features to implement and it took me a while to grasp the logic behind for loops. What I’ve learnt this year is how to use the Unity engine as well as how to program in an object-oriented programming language, and how to program in C#.

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Download the game and Project Files!

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