Over the course
of this year I have created, designed and testing my game MiniMiner. At the start of development, I was really unsure how it
would turn out or how difficult it would be. I had no prior knowledge with
using C# or Unity, and it’s taken hundreds of hours of research to get the game
to where it currently stands.
In its current
state, the game has most of the features that I drafted out for it.
Unfortunately, there are more bugs within the game than I intended there to be,
and going forward this game would need a fair bit more development time in
order to iron out some of the creases. However, the skills that I have gathered
during this year are invaluable. I now have the skills and knowledge to be able
to write code by myself without the use of research sources. I am acquainted
with most of the Unity engine features and I’m confident to use them.
Developing this
game was a larger feat than I realised but overall, I’m happy with the way that
its turned out. I just wish that I could have implemented a few more features,
but at this point I’m confident that with a little more development I’ll be
able to get the game into a fully stable state. The biggest challenge of this
project by far was getting the inventory and shop to work. These were pretty huge
features to implement and it took me a while to grasp the logic behind for
loops. What I’ve learnt this year is how to use the Unity engine as well as how
to program in an object-oriented programming language, and how to program in
C#.
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