Monday, 7 May 2018

Play Test


The game is now in a place that I feel comfortable with. Now, seeing as time is running out, it’s time to make the game playable. Certain details of my game, such as ore health and item prices have been left as drafted in my initial creation. These details will need to be changed for the sake of game balancing and will also make the game more fun. For this playtest I will be testing the game myself but also handing it to other people to test so that I get a better insight. Every Player will have their own playstyle and will be able to pick up bugs / changes to the game that need to be fixed / made, changes that I won’t realise need to be made.

UPDATE: After giving the game to a couple of peers to play, as well as my Brother, I have discovered that there are many changes that need to be made. A lot of the feedback that I received was that the game just simply took too long. Progression was too slow and it took too long to upgrade pickaxes. Because of this, I have adjusted the prices of the pickaxes, and also increased the sell prices of ores:

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