Saturday, 28 April 2018

Pickaxe Upgrades, Stamina, Consumables


A lot of the features that were mentioned in my initial design have now been implemented and now seemed like the appropriate time to add the win conditions. These win conditions meant adding a timer in game. I experimented with this timer, such as its size, positioning and different colouring. I settled on reducing the size of the milliseconds, and only displaying the appropriate values as necessary i.e. only displaying hours once the Player had been playing for more than one hour.

The win condition for this game was to add the ‘Motherload’, a golden block which is considered to be extremely valuable! Once the Player has collected this, a prompt is added one screen instructing the Player to visit the shop in order to turn it in. Turning this into the shop will end the game and transition the Player to the win screen. This is just a simply screen which tells the Player what their completion time was. This was a tricky solution to find as I didn’t know how to carry data across scenes. The solution to my problem was using a static variable which I found from the StackExchange forum user (Çetin, 17). In his post he explained that the best way to carry data between scenes is to store it on an object which isn’t destroyed when loading a new scene. This object contains a script of static variables. These variables can be accessed from any script without getting a specific reference to it, this is done by calling [script name].[variable name] which in my case, for example I would call PublicData.finalMinutes. Once the Motherload has been handed in, before the new scene is loaded, the timer is paused, and the time is passed from the timer to this script.

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