The project files along with any additional documentation are located in this folder on my Google Drive.
To download the game please download the MiniMiner.zip and either run the .exe file within the testproject folder, to open it up the project in Unity.
Monday, 28 May 2018
References
References
Bunny83. 2015. C# Time.time Hours?. [ONLINE] Available at: https://answers.unity.com/questions/1101475/c-timetime-hours.html.
[Accessed 28 May 2018].
Çetin, S.
T. (17, May 14). Unity 5 - What is
the proper way to handle data between scenes? Retrieved from: https://gamedev.stackexchange.com/questions/110958/unity-5-what-is-the-proper-way-to-handle-data-between-scenes?utm_medium=organic&utm_source=google_rich_qa&utm_campaign=google_rich_qa.
[Accessed: 28 May 2018]
Enrique Moreno Tent. 2015. Unity 5 -
What is the proper way to handle data between scenes. [ONLINE] Available
at: https://gamedev.stackexchange.com/questions/110958/unity-5-what-is-the-proper-way-to-handle-data-between-scenes?utm_medium=organic&utm_source=google_rich_qa&utm_campaign=google_rich_qa. [Accessed 28 May 2018].
gamesplusjames. (2015). Unity RPG Tutorial
- Learn to make an RPG game & learn C#! [Playlist] . [Online Video]. 11 November 2015.
Available from: https://www.youtube.com/playlist?list=PLiyfvmtjWC_X6e0EYLPczO9tNCkm2dzkm.
[Accessed: 5 October 2017].
John
Hamilton. (2016). How to store
variables in between scenes? Unity [duplicate]. [ONLINE] Available
at: https://gamedev.stackexchange.com/questions/133872/how-to-store-variables-in-between-scenes-unity?utm_medium=organic&utm_source=google_rich_qa&utm_campaign=google_rich_qa. [Accessed 17 May 2018].
quill18creates. (2016). Unity Tutorial: Fast & Easy Level
Editor Technique for Platformers and RPGs. [Online Video]. 26 July 2016.
Available from: https://www.youtube.com/watch?v=5RzziXSwSsg&t=2539s.
[Accessed: 28 May 2018].
Additional Sources:
[Course]: Ben Tristem, Rick Davidson (n.d). Complete C# Unity Developer 2D – Learn to Code
Making Games. [ONLINE] [VIDEO PLAYLIST]. Available at: https://www.udemy.com/unitycourse/. [Accessed: 05 October 2017].
[YouTube Playlist]: Brackeys (2015). Inventory System Tutorial in Unity 5. [Online Video]. Available at:
https://www.youtube.com/playlist?list=PLivfKP2ufIK78r7nzfpIEH89Nlnb__RRG.
[Accessed: 28 May 2018].
Wednesday, 23 May 2018
Evaluation
Over the course
of this year I have created, designed and testing my game MiniMiner. At the start of development, I was really unsure how it
would turn out or how difficult it would be. I had no prior knowledge with
using C# or Unity, and it’s taken hundreds of hours of research to get the game
to where it currently stands.
In its current
state, the game has most of the features that I drafted out for it.
Unfortunately, there are more bugs within the game than I intended there to be,
and going forward this game would need a fair bit more development time in
order to iron out some of the creases. However, the skills that I have gathered
during this year are invaluable. I now have the skills and knowledge to be able
to write code by myself without the use of research sources. I am acquainted
with most of the Unity engine features and I’m confident to use them.
Developing this
game was a larger feat than I realised but overall, I’m happy with the way that
its turned out. I just wish that I could have implemented a few more features,
but at this point I’m confident that with a little more development I’ll be
able to get the game into a fully stable state. The biggest challenge of this
project by far was getting the inventory and shop to work. These were pretty huge
features to implement and it took me a while to grasp the logic behind for
loops. What I’ve learnt this year is how to use the Unity engine as well as how
to program in an object-oriented programming language, and how to program in
C#.
Monday, 7 May 2018
Play Test
The game is now
in a place that I feel comfortable with. Now, seeing as time is running out,
it’s time to make the game playable. Certain details of my game, such as ore
health and item prices have been left as drafted in my initial creation. These
details will need to be changed for the sake of game balancing and will also
make the game more fun. For this playtest I will be testing the game myself but
also handing it to other people to test so that I get a better insight. Every
Player will have their own playstyle and will be able to pick up bugs / changes
to the game that need to be fixed / made, changes that I won’t realise need to
be made.
UPDATE: After giving the game to a couple of peers
to play, as well as my Brother, I have discovered that there are many changes
that need to be made. A lot of the feedback that I received was that the game
just simply took too long. Progression was too slow and it took too long to
upgrade pickaxes. Because of this, I have adjusted the prices of the pickaxes,
and also increased the sell prices of ores:
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Download the game and Project Files!
The project files along with any additional documentation are located in this folder on my Google Drive. To download the game please down...