Before I start the development on my project, I thought it would be a
good idea to look into other games. Part of the inspiration for Mini Miner came
from the game “Motherload”, a game that I used to play a lot in my teenage
years. It was an epic game for it’s time, and all the kids at school had played
it at least once. So as research for my project I decided to play it to look at
some of the core elements of gameplay. While performing my playtest, I asked myself
questions such as “What made this game so fun?” and “What mechanics are vital to
this game’s success?”.
As the Player in this game, you are in charge of controlling a small
mining ship. The game is fast-paced from the get-go, with the Player starting
with the most minimal fuel. Fuel drains at a steady rate over time, but it’s not
the only thing to be careful of. Flying down a hole and hitting the ground too
hard incurs damage to the hull and hitting it too hard even blows the ship up
in an instant. The main idea of the game is to mine ores, sell them at the shop
to upgrade your ship, allowing you to mine further and further down. Some rocks
block the way and require explosives to move. As you get further into the game,
ores become harder to mine unless you upgrade the drill. The Player is notified
at certain levels of depth that they are getting closer and closer to the Motherload
via a transmission, and once you reach it (spoiler alert) there is an epic boss
fight.
So, to quickly summarise: The Player must upgrade their ship as they go,
be wary of fall damage, fuel usage and cargo capacity, all while heading
towards one goal: hitting the motherload. I believe the what keeps the fun in
this game is the requirement to manage many mechanics at once. The further you
go, the harder it gets and so the higher the risk. But in this game risk really
does equal reward.
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