Monday, 23 October 2017

Discussing my Options – Part 2


Last week I ruled out the options that I had proposed. This week I have started to flesh out the possible ideas for my mining game. The name ‘Mini Miner’ instantly sprung to mind, I think it’s a well-suited name for the project, so from now on I’ll be referring to it as that.

The first goal this week was to flesh out ideas for the game. This helps me to recognize key aspects of the game; as well as determining whether it’s a viable choice for development. The first aspect that I determined was the start and end game i.e. where would the game start? What is the end game?

This then led me onto the question: “What challenges would the player encounter along the way?”. This drew the conclusion that I would look at either designing some AI, or some sort of death mechanic. I decided that the main goal of the game would be for the player to mine down and must reach a certain depth and find the “Motherload” – this would be the main goal of the game. To add a challenge element to the game, I will implement a timer which acts as ‘high score’ mechanism for the game. The idea is to find the motherload in the fastest time possible.

This however didn’t seem adequate. I decided that each ore would have its own characteristics such as varying amounts of health and value. There’s also the possibility of implementing a shop where the player could sell their ores, although I don’t know how much of a challenge this would be. Upon developing a game previously in Unreal Engine, I implemented a stamina mechanic. This acts as the player’s ‘Energy level’ and drains slowly over time, and it was a mechanic that I was fond of, therefore I have chosen it would be suitable for this game too.

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