Last week I ruled out the options that I had
proposed. This week I have started to flesh out the possible ideas for my
mining game. The name ‘Mini Miner’ instantly sprung to mind, I think it’s a
well-suited name for the project, so from now on I’ll be referring to it as
that.
The first goal this week was to flesh out ideas for
the game. This helps me to recognize key aspects of the game; as well as
determining whether it’s a viable choice for development. The first aspect that
I determined was the start and end game i.e. where would the game start? What
is the end game?
This then led me onto the question: “What
challenges would the player encounter along the way?”. This drew the conclusion
that I would look at either designing some AI, or some sort of death mechanic.
I decided that the main goal of the game would be for the player to mine down
and must reach a certain depth and find the “Motherload” – this would be
the main goal of the game. To add a challenge element to the game, I will
implement a timer which acts as ‘high score’ mechanism for the game. The idea
is to find the motherload in the fastest time possible.
This however didn’t seem adequate. I decided that
each ore would have its own characteristics such as varying amounts of health
and value. There’s also the possibility of implementing a shop where the player
could sell their ores, although I don’t know how much of a challenge this would
be. Upon developing a game previously in Unreal Engine, I implemented a stamina
mechanic. This acts as the player’s ‘Energy level’ and drains slowly over time,
and it was a mechanic that I was fond of, therefore I have chosen it would be
suitable for this game too.
No comments:
Post a Comment