Thursday, 9 November 2017

Creating the Ores

To start the development process for my game I first need some graphics. All graphics will be created in Piskel, which is a great tool for developing pixel art. I plan to use “tilemaps” in Unity, which automatically handles each tile, and also allows me to draw out my level using a “palette” of different tiles. This will be documented when I create my level, further on in the documentation.

To visualise it, I drew up a table with the rarity at which each ore would appear, as well as the name and value. These may be changed later on down the line due to balancing, but I think this is a good starting point.

Material
Rarity
Value
Dirt
Common
£1
Stone
Common
£5
Tin
Common
£20
Copper
Common
£25
Iron
Uncommon
£40
Emerald
Rare
£300
Ruby
Rare
£500
Diamond
Very Rare
£1,000

The character will start on the surface, and the easiest order to develop my assets will be in the order that the player will come into contact them. I will be focusing on all underground assets first, then I will attempt to develop the ones on the surface such as buildings, trees and minecarts etc.

All of my ideas and their development can be viewed in this document (opens in a new window).

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